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Minecraft forge 1.14 4
Minecraft forge 1.14 4






minecraft forge 1.14 4
  1. Minecraft forge 1.14 4 mod#
  2. Minecraft forge 1.14 4 update#

Type /go home - you should see either a successful teleport or a meaningful unsafe-location warning and coordinates.Type /go - you should see a list of options such as home.gradlew runClient Regression Test Cases Testing go home:

Minecraft forge 1.14 4 mod#

This produces a usable mod zip inside /build/libs/ which you can distribute. Receive a message with the coordinates the player left from, so they can go retrieve a If you go home while mounted, you'll automaticallyĭismount the horse (or boat or pig) and then do the teleport, leaving your mount behind.īecause of the possible stress of losing a horse, the operator on a multi-player server does That currently prevent this from working. I wish I could make this mod take your horse with you. Server (although I have no idea how this behaves after open-to-LAN is activated). Any player can add locations on a single-player Right now, only operators are able to add/remove named locations on multi-player servers, butĪll players can use them once added. Global locations work cross-dimensionally, while non-global ones only work within the same dimension.ĭo note that /go home is in fact a way to escape The End without a portal, thus adding a serious cheat Or by anyone (in single-player) to save additional named locations (besides "home" which is reserved). The /go add, /go rm, /go add-global, and /go rm-global are used by operators (in multi-player) (However, you can move world spawn with a world editor.) The /go home command is always present, and always points to world-spawn. So better to leave the landing zone outside in the field and You build a base too close to a protected world spawn, non-operator players won't be able to It mayīe worthwhile to use a world editor to move the world spawn somewhere useful and more easilyĪccessed, then protect it, and then build a base nearby for newly hatched players.

minecraft forge 1.14 4

The first time, you spawn within a many-block radius near, but not exactly at, world spawn. That other players can't set traps or mess up the landing zone.

minecraft forge 1.14 4

Since the home location is exactly world spawn, you can lock this region on a multi-player server so The teleport will simply refuse to go, if it can't ensure player safety to a reasonable degree. If your world spawn lands somewhere weird, or the landscape is changed, the player might be unhappily buried insideĪ hill in the dark, but they won't hit an insta-death unless a complex intentional trap is present. Water at the feet is actually useful if you expect to have players coming back from the nether on fire,Īs it will immediately put out their fire. In an open field, at surface level, with clear signs indicating the direction to the main base. No blocks intersecting the player'sīody when they land (except water), and room to jump up one block. Safe means: Solid block to stand on, (optionally water at your feet, but solid beneath,) air to breathe, airĪbove your head, and not standing in fire or lava. If it is unsafe, teleport is denied with a message. Teleport works as long as the landing spot is safe. Largely collaborative and they appreciate being able to get back to safety from anywhere, It's particularly useful for children on small, family-owned servers, where play is By typing /go home they can always return to the main base built near This is highly convenient for young children or inexperienced players who are afraid to wanderĪnd possibly get lost. The /go home command teleports you to Minecraft overworld's world-spawn as long as it's safe to land.

Minecraft forge 1.14 4 update#

I'll try to update this with a link to the jar once it's ready forĭistribution. I wanted it caught up to the latest so I could Version compatibility in between, for this mod. This is built against Minecraft 1.14 with matching Forge.








Minecraft forge 1.14 4